32 public uint
EBits {
get {
return Native.Z3_fpa_get_ebits(
Context.nCtx, NativeObject); } }
37 public uint
SBits {
get {
return Native.Z3_fpa_get_sbits(
Context.nCtx, NativeObject); } }
43 Debug.Assert(ctx !=
null);
45 internal FPSort(Context ctx, uint ebits, uint sbits)
48 Debug.Assert(ctx !=
null);
The main interaction with Z3 happens via the Context.
Z3_sort Z3_API Z3_mk_fpa_sort(Z3_context c, unsigned ebits, unsigned sbits)
Create a FloatingPoint sort.